Year 1 Home Learning- W.B 11.5.2020

This week is the Big Invention Week! So, time to get your creative juices flowing Year 1 and see if you can start your journey towards being one of the future’s next great inventors! Over the week you’ll develop skills as an inventor in D&T and English, and alongside this will continue expanding your historical knowledge of inventors, alongside honing skills in coding and moving on to multiplication in maths.

As always please feel free to share as much as you like with me on Seesaw – it’s been so great to see your progress and your many wonderful achievements!

Have a fun week!



This week we’re continuing with the ‘or’ sound, this time broadening into spellings including ‘aw’ ‘au’ and ‘augh’.

1. ‘aw’ Board Games: Play the attached snakes and ladders game, the attached spelling game AND/OR adapt one of your own board games by adding ‘aw’ words.

2. ‘augh’, ‘au’, ‘aw’ Wordsearch: Have a go at the attached wordsearch OR collect items from around the house with the ‘or’ sound and have a go at writing the words with an adult’s help to find the correct ‘or’ spelling.

3. Phoneme Spotter Story: Have a read of this week’s story: A Very Messy Sports Day, attached below. Print and highlight all the words that make the ‘or’ sound or read it on the screen and tap your head when you come across any words making the ‘or’ sound.

4. Alternative ‘aw’ spelling activity: print the activity below and fill in the boxes with the different spellings OR use Seesaw to fill in the words on the computer (note on Seesaw: there are two versions of the task, the one without the sound headings is much trickier and requires the logic of a very confident reader).

5. Phonics Sound Practise Speed Challenge: Play on Flash Cards Speed Trial on – where you can, aim to complete the section Phase 3 & 5a and see how fast you can go! OR write lots of phonics sounds out onto cards and see how fast you can say them.

Writing/ Design & Technology:

This week’s writing challenges link closely with our D&T challenge to invent something of your own. We start the week with an inspirational story that you may wish to come back to if inventing gets tricky and then later in the week a chance to let your imagination run wild!

1.Watch ‘The Most Magnificent Thing’ Story: Watch the story on Seesaw or Youtube and then have a go at some of my key questions. If you watch it on Youtube you may want to pause it at various points to answer these:

  • At the beginning of the book what do you think she’s trying to make? Can you make a prediction?
  • After it says “But none of them are MAGNIFICENT” how do you think the girl is feeling?
  • What did she do to help her finish it?
  • At the end it says: “It leans a little to the left, and it’s a bit heavier than expected. The colour could use a little bit of work too. But it’s just what she wanted!”. What lesson had the girl learnt by the end?

(NOTE: I have attached a document with the questions on if you want to impress me by writing out your answers!)

2. Definitions (BONUS CHALLENGE): After watching the story have a go at matching the words to their meanings. You could print and cut out the attached sheet, draw lines to match up the definitions on Seesaw draw or simply have a discussion at home.

3. Identifying Problems: Watch this inspirational video about child inventors: Now to start your own inventing journey, all inventor begin by noticing problems with the things around them, problems they want to help try to fix. So, your challenge is to make a list using bullet points of problems around you. You could link these problems to lockdown or it might fit with some of your own circumstances. E.g. I can’t bake on my own because mum says I’ll burn myself, we can’t go to the beach, I can’t play football because my garden is too small. Don’t worry too much about whether these are things that can realistically be fixed, the idea is to encourage creativity – even if it’s not yet possible!

4. D&T Invention Design Lesson: Now it’s time to design your product – you may wish to watch my Seesaw video to help get you started. Remember to draw it and include lots of labels. Think about the materials you would use and how you would make it look appealing too. We won’t be building them fully so don’t worry about whether you can make it or not and don’t worry about whether the technology currently exists, just imagine you have all the money in the world and a genius to help you!! (If you’re really keen though you could make a junk model prototype after this!)

5. Advertising your Invention: Once you’ve come up with an amazing invention you want people to buy it! To get people to buy things you need advert. Averts can be on TV, posters, leaflets or many other things. Have a go at creating a leaflet to advertise your invention or if you prefer write a script for a TV advert, learn your lines and then record a video on Seesaw!

6. Extra Fun: If you enjoyed this challenge and want to explore your invention further or have a go at some more inventing why not take a look at this website: They’ve even got daily invention challenges and prizes to win!


This week’s spelling will focus on revising last week’s spellings of the ‘or’ sound.


This week we’re moving on to introducing counting groups, arrays and multiplication. We’re also going to recap division using the division symbol.

1.Counting Groups: Explore how we can use our times tables to save time when counting by making the following groups and counting up what you’ve got. A linked video is available on Seesaw to help with this and when you’ve had a go feel free to share a video with me on Seesaw:

  • 6 groups of 2
  • 4 groups of 5
  • 3 groups of 10
  • 10 groups of 2

2. Arrays: Have a go at making your own arrays using blocks, raisins, sweets or anything else! When you’ve done it can you identify the rows and the column and how many are in each? A video is available on Seesaw to introduce this and you could record a video on Seesaw to show me how you’ve done. You could try these or make your own:

  • 3 rows of 4
  • 5 rows of 2
  • 6 columns of 4
  • 10 columns of 3

AND/OR have a go at the attached White Rose sheet – a White Rose linked lesson can also be found here on Week 2 Lesson 5

3. Arrays & Counting: Recap the idea of arranging groups into arrays to help with the counting by watching this video:–ks2-how-to-use-arrays-to-multiply/zrks382. Now take a look at the attached sheet named Arrays & Repeated Addition and see if you can turn these problems into arrays by drawing it out using dot and use counting in 2s, 5s and 10s to find out how many you have in total.

4. The Multiplication Symbol: Understand the multiplication symbol and how to write a number sentence using it. Have a go at filling out the attached table below labelled Multiplication & Arrays, filling in the missing parts OR make/ draw your own arrays and write the addition and multiplication sums next to each. A Seesaw video is available to support this learning.

5. Problem Solving – Bean Bag Buckets: Have a look at the attached challenge. You could try acting it out to help you find the answers. You could record your answers in a book or record a message on Seesaw.

6. Number Bonds to 10 Speed Challenge: Have another go at the attached speed challenge and see if you can improve last week’s time.


This week I have set two possible challenges to help explore how materials can change state. With both of these, a key part of the discussion can be around how the material has changed and to extend their thinking you could challenge them by discussing if it can it be changed back? I’ve included some possible planning sheets and experiment worksheets below you could use for support.

1.Dissolving Experiment: Have a go at seeing which materials will dissolve in water. You could try: sugar, sand, salt, wax, soil. You could record your findings in a table, make predictions and write a conclusion.

2. Melting Experiment: With an adults help have a go at seeing which materials can melt. You could try: chocolate, water, butter, cheese, bread, soil, flour. You could record your findings in a table, make predictions and write a conclusion.


1.Chronology of Inventions: Take a look at the attached document of inventions and see if you put them in chronological order. Why not add other key dates like when you, your parents or grandparents were born, to help add a little bit of context to your timeline. You could print them out to order them or draw each object yourself.


This week you could continue with your Code Studio course or download the Scratch Jr. app if you are able to continue developing your coding skills. If you don’t have access to a computer for this why not try coding more dances or directions by drawing the steps

1.Code Studio Course A: Continue working through the Code Studio Course A found here: You don’t need to create an account so long as you remember where you got up to – I’ve attached a tick sheet at the bottom to help you keep track of your progress if you hadn’t previous seen this activity. Worksheet alternatives can also be found here:

2. Scratch Jr: Download Scratch Jr. onto a tablet or phone and have a little play around with what you can do. When you’ve discovered some different thing why not try to get some animals to run a race (you will find some help here if needed


1.Learn about the Story of the Passover with this BBC lesson:


1.Growth Mindset Recap Challenge: This is a chance to keep working on a healthy learning mindset. We’ve watched some Class Dojo videos on Growth Mindset before, why not have another look through them (each one is only about 5 mins) and explain to someone at home what Growth Mindset is and what you’ve learnt from the videos: If you want to follow this up further have a go at the activity below.